The Microsoft NET version of the paxScript scripting engine (paxScript.NET) includes interpreters of C# and VB.NET languages.
- 18 December 2013. Support of MS Visual Studio 2013.
The key features of paxScript.NET are:
Read also article "
paxScript.NET. A Script Might Be Everywhere" at 3D2F.COM.
- paxScript.NET is written in C#. Source code of paxScript.NET is CLS compilant.
- Support of Silverlight and Windows Phone platforms of Microsoft .NET Framework.
- Support of Mono.
- paxScript.NET compiles programs into byte-code. It does not use CodeDOM and it does not
generate a dynamic assembly.
- Separate compilation of modules is allowed. You can combine source code modules and compiled
(binary) modules in your paxScript.NET script project.
- Cross-language scripting is allowed. You can combine modules written in C# and VB.NET in
your paxScript.NET script project.
- C# interpreter is based on the ECMA-334 standard. It supports all C# language features
with exception for the unsafe code, attributes and generic types.
- The interpreter extends standard of C# language with extra features which simplify the use of
C# for scripting needs (more...).
- paxScript.NET is implemented as a .NET component (
paxscript-net.dll) which can be used with
Microsoft Visual Studio .NET and Mono.
The component allows you to embed paxScript.NET interpreter into your
WinForms, Mobile or
ASP.NET application so
you can customize and extend the application without having to recompile it.
- Any classes, structures, enumerations, arrays, delegates, events and interfaces of host
application can be used in a script.
- You call script-defined methods from
host application. (See demo...).
- Debug capabilities: breakpoints, call stack, watch/evaluate, trace into, step over etc.
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